1981-1983 Atari Inc., Sunnyvale
Software Engineer and Sound Designer
Responsibilities
Andrew was the first consumer videogame sound designer and software engineer. He developed an extensive range of software tools, drivers, and sound libraries for the Consumer Electronics Division. He wrote several interactive sound and music editors; sound sampling tools for pulse-code modulation; many different audio analysis and processing utilities; and sound, speech, and music drivers for production software and for research. Andrew composed sound effects and music for over forty Atari video games, and was a member of Atari's design review committee.
Business environment
Large (approx. 700 staff) computer entertainment company
Technical environment
- hard real-time embedded systems
- drivers and operating system internals
- Forth, C, 6502 assembly language, Fortran
- UNIX, Atari OS
- audio synthesis and signal processing
Deliverables produced
- interactive graphical sound editors
- sound sampling and processing utilities
- note-list sound and music drivers
- bytecode (virtual machine) sound and music drivers
- PCM sample playback drivers
- lightpen-based music editor
- signal processing and data translation utilities
- sounds and music for over 40 Atari video games