1981-1983 Atari Inc., Sunnyvale

Software Engineer and Sound Designer

Responsibilities

Andrew was the first consumer videogame sound designer and software engineer. He developed an extensive range of software tools, drivers, and sound libraries for the Consumer Electronics Division. He wrote several interactive sound and music editors; sound sampling tools for pulse-code modulation; many different audio analysis and processing utilities; and sound, speech, and music drivers for production software and for research. Andrew composed sound effects and music for over forty Atari video games, and was a member of Atari's design review committee.

Business environment

Large (approx. 700 staff) computer entertainment company

Technical environment

Deliverables produced